Saturday, June 20, 2009

v1.01 Sent for approval

Based on the feedback I've gotten for version 1. I've fixed a few things and pushed out v1.01 to the store for approval. I just noticed some people were having login issues. I'll fix it in 1.02. Below is a change log for 1.01. Thanks!

1. removed debug code that got left behind in the 1.0 release build that was causing massive slowdown for some users
2. Status messages update properly on buddylist
3. Fixed bug when loading buddy icons, speeding up scrolling on chats and reduced memory use
4. made the message input box more obvious and visible in a chat view
5. initial prompts ask for missing username explicitly says go to settings program
6. Misc bug fixes

7 comments:

  1. I tried out v1.00, and on the first install, it was very slow. After removing it and reinstalling it, it is faster (still v1.00). Major feature request: support conference/chat rooms! I can't find an iphone app that does, and it would make yours stand out.
    BTW, had no problems logging in against our corporate Openfire server.

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  2. support for rooms are next on my todo list actually.

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  3. Drew, do you have any tips on how you connected to the corporate Openfire server? We also run Openfire and didn't have success with SworIM right away.

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  4. Bob, if you have SSL on your server, try using port 5223 and not 5222

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  5. Just found your app, and tried it out. I also use a private SSL Jabber server and a conference room, so this looks promising. However, it fails login. I don't suppose you can post an FAQ on common things to check (easier than a debug console, I'm sure!)

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  6. aah the reason it doesnt work is the plain text auth. At the moment it only supports SASL. I have plain text working in test. I wasnt aware it was being used still.

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  7. i did manage to get this to log into my openfire server and show a roster but could not get it to do anything else. (for example, chat or receive a chat). I know my cert is self signed but i would've thought that that would deny login not chat.... Anyway I tried out OneTeam and that did work (despite costing $$$) so unfortunately I'm on that one for now...

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